Articles 31-40

Articles 31-40 in the Musical Creativity Series


Mixing Rhythms - Musical Creativity 31

Mixing rhythms can produce effective results.

Different time signatures

Think of the stress pattern of a 4/4 bar. It will have the main stress on the first beat of the bar. So that's:

1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4

Now let's look at a 5/4 signature, the stress would again be on the first beat

That's 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

If we keep them at the same speed, same beats-per-minutes, then the 5/4 bar is 25% longer than the 4/4 bar due to additional crotchet.

Now for a 3/4 signature, it would be 1 2 3 1 2 3 1 2 3 1 2 3 and only be 75% the length of the 4/4 bar due to the missing crotchet.

Adding them together

The stress patterns combine at different points in the song. I'll just use patterns with the accent on 1 for this:

1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
1 2
1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1


The first we see is where the 1 of 3/4 and the 1 of 4/4 align to result in a heavier accent. Then it happens again with 3/4 and 5/4. And so on. It's like a musical version of the game fizz-buzz. After 15 bars, the process starts again.

 

Edit - I'm afraid the full repetition wouldn't fit on the page, so I've had to remove it

That's for a very simple process where the accent is on the first beat of the bar for each time signature. Usually, we'd throw in other accents to achieve a rhythm.

I've taken a simple concept of a 3 track piece with very repetitive rhythms to show this. Each channel features a note from the chord of Am (A, C and E) using soft synths triggered by midi pattern.


How did I do this?

  1. Change time signature for the whole song to 4/4
  2. Create a bar
  3. Put a note on every quarter-note/crotchet
  4. Increase the velocity of the first note to near the maximum (it doesn't have to be, I'm using maximum to show the concept)
  5. Reduce the velocity of the 2 and 4th notes
  6. Marginally increase the velocity of the 3rd note so it's roughly equally between the velocities of the 1st and 2nd notes
  7. Repeat this loop through the song
  8. Change time signature for the whole song to 5/4
  9. Create a bar
  10. Put a note on every "quarter"-note/crotchet
  11. Increase the velocity of the first note to near the maximum (it doesn't have to be, I'm using maximum to show the concept)
  12. Reduce the velocity of the 2nd, 3rd, 4th and 5th notes
  13. Repeat this loop through the song
  14. Change time signature for the whole song to 3/4
  15. Create a bar
  16. Put a note on every "quarter"-note/crotchet
  17. Increase the velocity of the first note to near the maximum (it doesn't have to be, I'm using maximum to show the concept)
  18. Reduce the velocity of the 2nd and 3rd notes
  19. Repeat this loop through the song
  20. Put the time signature to the one you want to work with, I chose 4/4 because that's what the drum loop is in.
  21. I cut and paste the loops to get the gaps so you can hear the different beats interact
And then what?
  • It's a quick and easy way for building up an interesting rhythm
  • It can be used to change between rhythms, e.g. by introducing the following signature over the current one
  • It can be useful in applying leitmotifs, again by introducing the following signature over the current one
  • You can vary the notes in the rhythm (I just used Am to show the concept)
  • You can change the stress pattern so that it's not just accenting the first beat of each bar
  • It can act as the background so you can add a melody in the foreground
The audio file

The attached audio file is a very simple example of what can be done following the steps above. The tones are electronic 80s. I added 4/4 drums to keep the song driving forward.

The order of the track is as follows:
  1. 4/4 on its own
  2. 5/4 on its own
  3. 4/4 and 5/4 together
  4. 3/4 on its own
  5. 3/4 and 4/4 together
  6. 3/4, 4/4 and 5/4 together
Screenshot

The screenshot shows the later part of the song, starting at point (4) above. You can see the drumloop on top, with the 4/4, 5/4 and 3/4 tracks in order.

Later on

There's another way of dealing with polyrhythms which we'll look at in a later article

Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.

Different Speed - Musical Creativity 32

I mentioned featuring multiple rhythms in the previous article on Musical Creativity. In this one, I'll introduce multiple speeds.

Different Speed
Similar to how different beats are accentuated due to the accents of the individual time signatures in the previous article, we can see a similar effect with varying the speed of one or more of the tracks.

To demonstrate, I'll take you through a basic sample song. Here's a screenshot of the song.

It consists of 3 channels:
  1. Treble synth with a repetitive pattern
  2. Bass synth with a repetitive pattern
  3. Drums with a repetitive pattern
I've chosen artificial sounds to make it easier for others to replicate. Just bring up any softsynth and select two different patches. I changed the patches until I found something that worked for this demo.

I haven't done anything interesting with the notes. They're largely just repetitions of A or the A major chord with a few other notes thrown in. Not much thought to any melody. It should help focus on the speed.

The Treble Synth
  1. Set the song speed to 160bpm
  2. Programme channel 1 with the treble synth. That's the sound you hear at the beginning of the song.
  3. Add in some notes and set to loop
  4. Export a region of this track only. Think I exported about 60 bars, but only used about half of that. It's worth having the original bpm of 160 in the title of the exported file
  5. Import this exported bounce into an audio track
  6. Mute or delete the original midi track
The Bass Synth
  1. Mute the treble synth
  2. Programme channel 2 with the bass synth. This is the other musical sound that comes in after the 2nd bar and drops out as the speed changes.
  3. Add in some notes and set to loop
The Drums
  1. Programme channel 3 with a drum synth.
  2. Add in some drum notes and set to loop.
Tempo
  1. Hit play and change the playback or
  2. Set up a separate tempo track and change the tempo there
I used a tempo track set to 160bpm at the start, then change to 175bpm, then to 163bpm. You can see these changes in the tempo track. At each change, I've dropped out the drums and bass to make it more obvious that there's a change.

The Results









Channel 1 will playback at the same speed of 160bpm regardless of the song's tempo. The drums and bass change speed along with the song's tempo. This results in different accents as the rhythms combine. 175bpm works well, whereas 163bpm sounds more cluttered. Depending on the tempo, notes and original source tempo, the result can add an interesting rhythmic quality.

Why a drum synth?
It doesn't have to be, but you need a loop that will change speed as you change the song speed. So don't use an audio file that won't stretch as you change the playback bpm. Apple loops will work well within a limited range.

Beat Frequency
If two sounds are of close enough frequency and similar enough tone, you may experience a 3rd note. This subjective tone is produced in the same way as the 3rd note you get when tuning two guitar strings to each other. If you can hear the 3rd note, then you know the strings aren't in tune.

The beat frequency is the note caused by the interference and reinforcement of the two source soundwaves. It can be used musically in its own right, although I've used it more often to create tension and then resolve.

A diversion into low numbers
Due to playing musical notes, rather than sine waves, it's going to be a lot more difficult to guess what the subjective tone will sound like or if you'll be able to hear it.

For instance, 8 notes to a 4/4 bar at 120bpm means that notes are playing at a frequency of 1 ÷ (60s ÷ 120bpm ÷ 8 notesperbar x 4 timesignature) Hz= 4Hz. We're not going to hear 4hz and that's just for one of the source notes, let along the difference between that source note and another in order to create the subjective tone. However, and it's a big however, the subjective tone can still be audible since each of the notes has it's own amplitude pattern. It's the combination of the two source tones that brings about the potential of an audible subjective tone.

Best thing to do: experiment. It's easier to spot in the treble range. I don't think there's one in the mp3 here, but there was in an earlier version where I had a different tone. That was the only difference.

What else?
  • Introduce melody and/or different rhythms. The loops above were just to show the concept.
  • Vary the tempo gradually as opposed to the step-changes I used.
  • Introduce more than two musical instruments
  • Use frequencies that are very close together for uncomfortable results
  • Use frequencies that are multiples of each other (or at least have common denominators) for a more synchronised rhythm
  • Focus on the beat frequency
Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.

Have you improved your composing skills? - Musical Creativity 33

If you're stuck with a composition now, listen back to some of your earliest recordings.

Background
I've been composing for over 15 years now. I've been improving every year. I know that I am because I've recently come across some of my old recordings from the late-80s and I've improved since then. Yet oddly enough, in some ways I prefer them.

I've improved in many areas, yet there's an attractive rawness in the old recordings.

Clarity
The ideas that I want to convey nowadays are clearer. My mixing and mastering is better, recognisably so. Earlier recordings sounded muddy. It doesn't help either that the really early recordings were recorded with an old Tandy/Radioshack DJ mixing desk onto a home cassette recorder - hey, we all have to start somewhere. These were from a time when I was still at school doing DIY recording at home, nothing professional. That said, the quality is sufficient to pick out the notes played, so I could now re-record them if I wanted to. At that point, I hadn't heard of compression or mastering. I was one of those people always confused why my music always sounded quiet compared to commercial recordings.

Performance
There are some styles that I play better now. Oddly enough, I listen to the old recordings and I can hear phrases that I don't think I'd be able to generate today. Given time, I'm sure I could play them again, although I may need a lot of practice. I suppose it's because at that time, I was at the height of my classical guitar phase including all the technical ability and knowledge of theory that came with that. That's now waned and I only really pick up the classical guitar to record a part I think would sound better that way.

Variation
There wasn't much variation in my old music. There were two types - those with guitars and those without. As for those without, they featured several synthesizers, usually one pad, one arpeggio, one lead, plus a casio RZ-1 drum machine with only three levels of dynamics; normal, muted and accented! I still sometimes use 3 synth parts but I'm more likely to mix in real instruments a lot more, or at least believable samples of instruments.

For the pieces involving guitar, I hadn't quite learned how to envisage how I wanted the work to sound. So what you hear is a sequenced phrase, looping over and over for 5 minutes, while I played melodies (or sometimes just soloed) over the top. There wasn't much to it really, and what there is wasn't worth recording

Melody and Harmony
I liked the white notes back then. I wasn't that good a keyboard player (I'm still not that good by professional standards) and couldn't think fast enough to be able to play much on the black notes. Now I'm a lot more used to it, but I still think a lot like a guitarist in that I'm more used to sharps in the key signature or at most a couple of flats. I used other keys, but usually only after writing something then finding it would sound better once transposed.

As for harmony, my concept then was a very pure and simplistic idea of harmony. I could only really write in octaves, 3rds, 4ths and 5ths. Anything else could just about be used as a passing note, but not as a principal note in the harmony. It's amazing how much you can do within those constraints. There's still enough variation to play with. However, add more complicated harmonies as I can now, and music seems more natural.

Progressions
I think this stems from having a preference for white notes again. By not introducing incidentals into the music, I was limiting the chords I could use and so I was limiting the chord progressions available to me.

Rhythm
That RZ-1 was both boon and bane. It was a glorified metronome. I could write drum tracks for songs, combining parts into patches. But the 3 levels of sensitivity made it severely restricted. It was better than nothing for making sounds, but having nothing may have better, by way of forcing to me to have been more creative.

Different Instruments
Back then, if I wanted an orchestral sound, I had to use a FM synth patch for strings, another for brass and so on. With only 2 synths and sometimes able to borrow another two, I didn't have much scope. It changed when I bought a used Roland D110. It's a multi-timbral sound module triggered by midi. I learnt how to sequence more tracks using different patches. It was a revelation for me. Even at that point, my compositions improved.

Move forward a decade or so and Logic Pro with sample banks has helped no end. Now an orchestra can have a violin section, a cello section and so on, or better still separate violins. If you can then pan and mix their levels, it makes for much more variation and realism. Along the way, I've also learnt how to play the bass, drums, different styles of guitars. These give me more flexibility in transferring the sounds in my head into a finished product.

Was the time spent listening to my old compositions wasted?
No, far from it. Here's are some of the gains I found:
  • I learned how much I'd progressed. That's really good for morale. Really good.
  • I found one gem of a track that I'd forgotten about. Enough that I want to re-record to the professional quality that I can now.
  • I found a few other tracks that have potential and may be massaged into something more useful.
  • I'm now aware of some habits that I don't want to fall back into.
  • I'm more aware of where I want to focus my composition energies in the future.
  • I regained up a few musical concepts that I'd forgotten about and I'll bring them into future projects.
Something to think about
So review your old music and ask yourself the following questions:
  • Where was it compared to where you are now?
  • Which qualities do you miss?
  • Did you use different instruments?
  • What have you learned since then?
  • Is the last composition you created different to one written years ago?
  • What can you bring back from those to add to your current compositions?
Look Forward
Whatever answers you come up with, looking forward is more important than looking back to the past. So it's time to plan to fill any gaps that have developed over time. You may decide that some of the gaps aren't worth filling in, after all we all move on to different stages throughout our life. I found it a good way to understand where I wanted to go from here.



Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.

Find your common themes - Musical Creativity 34

Aim
Listen critically to your compositions and spot the similarities. By identifying what you commonly do, you can start to change and improve your range.

My experience
I did this a couple of months ago and I found a lot of my compositions started with same two chord sequence but often using different keys. These were compositions that I'd approached by playing randomly on guitar, not by a more thought-out and planned approach. If I liked the sound, then I'd move to the next chord and so on.

Oddly enough, I don't write the same sequence if I'm planning a composition.

The pattern
What I'd noticed is that the verse started with i-VI (e.g. from D minor to Bb major). I've treated the starting point as the minor chord in a minor key due to the mood of the rest of the music, all moody, rather than thinking of it in F major.

It was only by realising this pattern that I managed to overcome it. It had been hidden from me for a while due to starting in different keys and with different rhythms and styles. After all, it's not immediately obvious that a rock track Dm-Bb is the based on the same foundation as a funky groove in Am-F but just in a different key. Both work well, especially when the VI is lower than the i.

The change

I decided there were three options I could take:
  1. Start the verse on a major chord. A big hint here: If you find yourself composing or even playing primarily in a major key, try a minor instead and vice versa. It's usually enough to get you out of a rut and stop you sounding you turn out the same stuff. Works for soloing in a live band as well.
  2. For the songs starting on a minor chord, I ensured that the following chord wasn't a 6th away from it.
  3. Plan the composition in advance.
The first two steps were simple methods for excluding what I'd done before. It doesn't stop me using the trick in sequence in future but at least I'll be more aware of it.

I already do the 3rd option, but I like the combination of mixing planned compositions and compositions I find by just playing where my fingers (and experience) takes me. So I'm not willing to miss out on the random playing.

Other tracks
Since I noticed the sequence in my own compositions, I've noticed the same chord progression in the chorus of RHCP's Bump de Hump and in Christina Aguilera's Can't Hold Us Down (feat. Lil' Kim).

It's not just chords, there are other patterns you can pick up on. I'll cover another one in the next article.


Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.

Try a different composing workflow - Musical Creativity 35

Order

Have you thought about how you compose? Not which chords, but the order in which you approach composing?

My experience

I use a few different workflows, depending on what I'm aiming to produce. I change my approach if there's a video to sync to or if I need to incorporate other musicians and so on. I'm not saying that any one of the approaches is the correct approach for everyone, but I do what works for me.

Write first or play first

The main difference is in how I start. For some I

  • compose the music inside my head, then use instruments to recreate what I'd already envisaged,
  • create while playing the instrument
  • set-up a sequence of drums or bass and play to that

There are advantages and disadvantages to all of them. If I'm being honest, I use a mixture of all of them in almost every composition. It's how I start that counts.

Scenarios

Here are a few of the different scenarios I find myself in:

  1. Sync to video soundtrack
  2. Creating a library track
  3. Creating a bespoke track
  4. Creating a track in a new style
  5. Extending an existing idea
  6. Challenge - usually something I've never done before

Something like sync to video, I'll play first while watching the video. Sometimes what I play will make me think further and I'll switch to composing mentally before recording that part.

Why the difference?

I get different results depending on how I set out. With that in mind, I force myself to swap how I start to ensure that I get a variety of results. The sound quality is of an equal level with consistent production values no matter how I start, but it sounds different. Some approaches require an additional step for re-recording, e.g. if I've played first, then want to record it better.

Suggestions

Try starting from a different point.

  • Start with composing in your head. How far do you get?
  • Start with a video, try www.archive.org for sample videos. You can find public domain videos there if you look
  • Focus on a different part of the video, e.g. the background, the emotions of a secondary character
  • Start with a sequence of drumloops
  • Start collaborating
  • Start with a random bass line

I'll go into more detail about my normal workflows in a later article



Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.


Changing some tracks - Musical Creativity 36

I wrote the bulk of this text a couple of months ago after a day of not producing as much as I'd liked to. There are no real suggestions of how to improve or learn, but I thought I'd describe my thought processes so others may learn from my experiences.

Yesterday

I had one of those days yesterday where inspiration was lacking. Partly it may have been the brief I'd been given since it didn't have the depth of information I'd have liked. Mainly, though I think it was just me, I couldn't really find much to do, not that sounded right anyway. But I still managed to deliver something of sufficient standard.

How?

I tried creating music for the part from scratch. I wrote some interesting ideas. But they didn't really fit the brief as far as I was concerned. They're now exported to mp3 and the relevant project files archived for future reference. You never know what may be useful later on - I revisit unfinished files on a regular basis and often manage to complete them another time.

I then reviewed my collection of part-finished works hoping there was something nearly finished in there. Unfortunately there wasn't anything near finished. So I took two that really needed a lot of work and moved them forwards. One was almost finished from a composition point of view, but required a lot of mixing and processing, the other required more composition and almost no mixing.

Both featured a repeating rhythmic phrase and some background drums; one had a few bits of melody as well. The originals were rough versions of ideas that I thought worth keeping but didn't have the inspiration to finish when I first recorded them. They were a mixture of midi-triggered samples and audio recordings.

First Track

The first track was a sad and slow bluesy-jazz and had the following tracks:

  • drum loops
  • electric rhythm guitar
  • electric bass
  • electric lead guitar

For this one, it was mainly a case of arranging and mixing rather than composing. The original idea was over 3 minutes, the brief was for 1 min 50 seconds. So I worked at taking the best bits and arranging them into something musically attractive.

Before Arranging

Before I could arrange the work, I had to sort out the audio. It just didn't sound right. The original was recorded in one take per track, i.e. place some drums out, record the rhythm guitar in one go, then record the bass, then the lead guitar. Any of the audio processing was done very roughly just to convey the idea.

Rather than tweak and tweak and tweak some more, I removed all the processing and started again. After having listened to the track a few times, I knew where I wanted to go with it.

  • Clear some space
  • Guitar tone and amp selection
  • Set up a delay for the lead guitar
  • Compression for the drums
  • Correct reverb for drums
  • Mixbuss reverb, eq and compression

Clear some space

First of all I had to clear some space, the instruments were overlapping way too much. This involved some careful eq mainly focussed around making room for the bass guitar to be heard. Rolling off the low-end on the guitars and nudging the drums down in the same area helped bring the bass through considerably.

Guitar Tone and Amp Placement

I actually liked the tone I'd originally recorded with but it didn't fit in my vision of the mix. I changed the speaker emulation for a more familiar British 2x12 and turned the gain down to reduce the distortion. I also removed the reverb from the plug-in so I could add a different one later to fit in with the rest of the instruments. I'd considered re-recording with guitar amp and microphones but decided against this since the tone was sufficient for the background rhythm guitar.

Delay for lead

The lead guitar sings and needs to be heard above and beyond its accompaniment. I used a stereo delay on a aux bus for this and set the send so that it was audible. I did think about backing it off as I would do for a reverb, but I liked the extra character the delay gave the guitar.

Compression for drums

The drum loops were from BetaMonkey. They're good quality loops and are usually very dry or, in the case of the early ones, in a good-sounding room. In this particular song, the drums didn't cut through as I'd like. I could hear the snare too loud in the mix compared to the other drums. So I used a multiband compression on the drums with the gain mainly in the lower two bands and stepped down in the higher two respectively. Although setting the compressor up in this way is probably the opposite of what I'm more used to (i.e. heavier treble, lighter bass), this changed the character nicely.

Reverb for drums

To make the snare and cymbals live more in the mix, I used a reverb on an aux channel with a high-end pass. This added a nice, but barely audible quality to the drum track. The compression used in the previous step had brought the other drums up to a good level so this action balanced that out.

Mixbuss

Although nicely balanced, the instruments almost sounded like they were recorded in different rooms and the overall recording was slightly flat. A small eq alteration helped. I added the slightest amount of reverb to bond it together. I'm usually happy with a convolution reverb of a nice-sounding studio to get the feel for a track and then choose from there when I've got an idea of where I want it to be. For this particular track, I used a jazz club reverb for a more live sound. It fitted the bluesy-jazz feel of the whole track.

The final element in the chain was a limiter. I usually have two exports, one with the compressor in the chain and one with out. Then I've got the flexibility to hear what it would sound like compressed like many other tracks but still give clients the more dynamically accurate version without the compression.

The second track

This was a lot simpler in scope, but I spent a lot more time on it due to having to compose more parts and phrases to glue it together. The original idea was 50 seconds long and consisted of a midi-triggered samples of a piano, acoustic double-bass and an acoustic drum-kit. That's not that long.

Timing

I'd originally played all the parts on a midi keyboard. So the first step was to ensure all the notes were on time. This was a combination of quantising and manually adjusting the placement of notes. Some of the notes were also wrong, just not fitting in with the key. I manually adjusted these as well, rather than relying on any logical processing.

Drums

Oddly for me, the drums were samples rather than loops. I tend to find that loops fit in a lot better than any samples ever can. For this song I'd only used 4 drum sounds. I'd envisaged a drummer with an older style kick, snare and hihat, rather than the mammoth rock kits of the 80s. This simplicity, specifically the lack of cymbals, helped make the sound more realistic.

To add further realism, I patched in a light drum room reverb, just light enough to hear.

Piano

The piano sample sounded too artificial when solo'ed. I auditioned a few other piano samples, including some that were sampled from much better pianos and with much better recording. Yet I decided on the original but with two major changes:

  1. Decreased the low-end of the piano by about 6dB below 300 Hz. Although the piano is mainly providing a bass rhythm for this track, it still comes through with the low-end reduced.
  2. Reduced the velocity of the piano notes. Most were in the upper quartile which had a harsh sample layer. By reducing the velocity, I got to use a combination of different layers.

Structure

The original was 50 seconds long. I needed an extra minute. By thinking through the structure I wanted to introduce, I was able to create the 1 minute 50 required. It was just on the edge of having to introduce a different chord progression, theme or motif. Any longer and I would have had to. As it is, the different instruments coming in and out make it interesting enough for the short time. I looped the piano, bass and drum parts. Cutting out a few loops to bring attention to other instruments. I then added the guitar over the top and then the jazz organ.

Guitar

The guitar was troublesome. I knew it needed another instrument or two to keep it going to 1 minutes 50 seconds, but every time I played along to the song, I was left short of ideas and just had a tangled mess. I also sat down with the chords and tried working out a melody. Again nothing worked. It was accurate harmonically, just not interesting. I tried changing guitar sounds a few times - I find the inspiration from that can help a lot, even from a totally inappropriate guitar tone. In the end, I switched on the cycle function and hit record. About 45 minutes, later I had enough pieces I could use. These were pasted into the arrangement and unused pieces deleted.

The tone was deliberately kept mellow.

Jazz Organ

Again another instrument to fill in the gap from the guitar and bring the listener out of the emptier phrase in which it starts. I played this, then quantised/shifted notes manually. I was careful to use the correct quantisation for each phrase (mainly 16ths and 24ths, i.e, triplet 16ths).

Finally

There was almost no eq of the individual tracks, they sat well enough together without much alteration. I added a simple jazz reverb on the mix buss and compression similar to the first track. That worked well.

Results

I'm happy that I finished two pieces both of the required length meeting the brief.

Was it a good day though?

Probably not.

I wouldn't call either piece usual for me. That's not necessarily a bad thing. It wasn't so much that it was a different type of music to what I'm used to (they're not, I'm quite happy with that style). Instead it was more than I felt uncomfortable with the end results. They're good enough for background music which is what they're intended to be, but don't have the same melodic focus I'd usually want.

I was nowhere near as creative in the whole day as I was in the first hour of the following day. On that day, I wrote three good ideas in less than an hour. I spent an hour tidying up one of the tracks, bear in mind it was 7 minutes long. Like the above tracks, they'll take longer to finish, but that can wait for another day when I need to progress them further.

Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.


Arranging Multiple Parts for a Guitar - Musical Creativity 37

As well as composing and recording, I play guitar in a band, playing a mixture of covers and our own originals. We don't stick too closely to the originals when we cover them, realising that we only have four members (guitar, bass, drums and vocals) so many songs have to be stripped down to work.

Going from a song that has many parts to a cover version with only four instruments can leave you feeling a bit naked when playing live. It doesn't help that as guitarist, I often have to play several parts at the same time.

It's just arranging

You've got 6 strings. So if you're adding in a piano part and a guitar part, then it's time to pick the most important notes. After all, you can only play a maximum of 6 at a time.

Listen

Listen to the music and pick out what makes the tune. A lot of notes are filler. The music sounds different without it, but that's ok.

Listen to other listeners

Not only listen to the track yourself, but ask the other band members what elements of the song stick out to them. Singers pick out different notes to bass players and so on. So there's me as a guitarist saying that some notes are missing from our arrangement, but no-one else has noticed. And it happens the other way around, where one of the other members will ask where a certain part is.

Who's the arranger?

If you are, then don't be afraid to ask the other musicians to try playing parts that they wouldn't have considered. I'm fortunate to be in a band with an accomplished and adventurous bassist. That's good because it allows us to swap when it comes to supporting the melody or the rhythm. The drummer's also open to new ideas. They, in turn, ask me to play other parts I hadn't considered.

The tone of the guitar

For notes played at the same time (e.g. chords), we've a limited tonal range. Each note in the chord has to be nearly the same tone and volume. There's some flexibility if you pluck with your fingers, but it's still pretty restricted.

If you look across the length of the song, then guitarists have access to a massive range of tone since we can vary it as we go along. The trick there is to tie the tone to a musical part, e.g. the piano lead.

Two at once

The guitarist can support the rhythm by striking staccato chords, but then there's an empty space for pads to ring. My way around this is to play the ringing chord and then play the rhythm on the low 6th string, sometimes with the 5th depending on what the chords are and how much I need to reinforce the rhythm. This works well clean or crunch sounds, not quite as well with hi-gain tone, but it can still work. Just depends on the chords being played and the rhythm that it needs to fit into.

Swapping between instruments on the same tone

To differentiate between two instrument parts, I've used upstrokes on one and downstrokes on another. Swapping between primarily plucked and primarily legato/glissando can help differentiate.

Try alternate strokes.

Similar to the ringing chords plus staccato rhythm above, the root notes can be played on the downstroke, then the ringing chords on the upstroke. Even more useful is the downstroke on the root, then several staccato chords using upstrokes. Not exactly special, but can be very useful for syncopated rhythms.

Let the bass play

If the bassist is playing the root notes, then the guitarist doesn't need to. Frees the guitarist up to play other parts.

Too much to do

Guitarists only use one pick at a time, but can use several fingers. So think about whether some finger picking would help. In addition, I use a combination, playing some notes with pick, then treble notes with fingers, often alternating, but sometimes together. Works well at emulating piano parts.

It's also the only way I've found to keeping the strength of the normal guitar notes while playing a melody on the higher strings. It takes practice but is well worth it since it opens up a whole new area of complexity.

Stretch

Bassists usually only play one note at a time. That's an overstatement, but stretch your bass player. For instance, if they play chords or at least octaves, they can free up the guitarist from chordal duties. Also the bass is a great instrument for filling in string parts. It doesn't sound like a string section, but fits in a live mix well enough, especially when played around the 5-9th frets on the A and D strings.

Composing

Why is this in the composition section? The more techniques a player has, then less restricted the music will be. By thinking how to deconstruct a song to a minimum of instruments, then you get to realise how much of a a song is superfluous. Look on youtube and you can watch any number of acoustic covers of songs, not all good mind you. The better versions have been arranged by musicians who have thought about which notes matter most and have fitted them into the composition.

Any other ideas

I'm interested to hear of other ideas or your experiences with this.

Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.

 


Use random notes - Musical Creativity 38

Create a random part and modify it until it becomes musical. I'll describe a few options for taking a random parts and the processes I use for making them more musical.

1. Creating the randomness

I set Logic on a 4 bar cycle and hit keys at random on my keyboard. I chose a clean electric piano sound since they highlight any dissonance. It's not truly random because it's difficult to unlearn how to play, but after cycling through the 4 bars a few times it did become a mess of notes.

I could have used the humaniser function of Logic with the notes set at random (oddly, to de-humanise the part) . Didn't think of this until afterwards.


The glue part was because I was recording twice. I had to glue the parts together. There was no need to hae done this, it was just because of where I'd started and stopped recording and what I'd wanted to include.

2. Lengthen the notes

I changed the notes to half-time, doubling the length of each note. I expanded the region and the cycle region to account for this. So now I've 8 bars instead of 4.

3. Deduplicate overlapping repeating notes

If an event has a closely following event of the same pitch overlapping, this will turn them into two events, but the first will finish just before the second starts instead of overlapping.

4. Quantize

The placement of the events was a mess, they were all over the place with no real rhythm. I played with the grid, visually assessing which grid seemed to fit best. This was purely a quick estimation. I also changed the quantize value a few times and I settled on 24ths (triplet semi quavers). I also liked 12ths (triplet quavers) but it seemed to rigid, especially for having come from random notes.

5. Process length for overlapping notes

I did this, then decided to undo it. I liked both, but decided to keep the longer notes ringing. This option means that Logic will identify chords and ensure that the events are the same length. Without it, some notes in a chord may ring more than others.

6. Humanise Velocity.

I processed the midi, running it through the humanise function focussing solely on velocity. There wasn't a major change here, just slight enough to add some odd stress patterns. Maybe a groove template or similar would have been a better feature. Not sure.


7. Effects

These are in the order I added them (they're in a different order in the signal chain)

7a) It was crying out for a rotary cabinet emulator. Didn't need much, just something to take the edge of the louder, higher pitch notes.

7b) Guitar Amp emulator. I like using guitar amp emulators on non-guitar instruments. It's rare they need the full-on, high-gain distortion models, but mostly, just a clean or slightly overdriven blues amp can make a massive difference to a sound. For this one, I went with a clean amp.

7c) Overdrive - to have more control over the tone of the overdrive than provided with the guitar amp emulator, I went with a separate overdrive effect. Again most of the effect was dialled out to avoid losing the music in the distortion.

7d) Compressor - again to take the edge off and make the sound shine through more.


Some other ideas?

To be honest, add any effect and see what the result is. I tried a few that didn't work out in this case.

  • Delays can work well at creating rhythm out of random notes, especially if only on some of the notes
  • Use the random notes to trigger an arpeggio or other sequence (either directly into a virtual instrument or using the arpeggiator in the environment)
  • Pitch change processors - ideally you need a polyphonic processor. I tried running it through Logic's Pitch changer with variable results, not expecting much. Mainly I knocked out a few notes from the scale, but I wasn't happy with the sound
  • Use the midi filters to process some of the events but not all. For instance, you can select just the highest or lowest notes and split them out to a different channel and/or instrument. Then quanitise them differently to the rest of the events.
  • Most of the modulators will muddy the sound, reducing the sharpness of any dissonance from the original notes.
  • A tremolo will work similar to the modulators by reducing the sharpness of any dissonance but also provide a rhythm. Can be used on all notes or focussed on range.
  • Trigger the notes via another method, e.g. use a gate or a compressor with a sidechain to create a stuttering or pulsating effect. At least you can then bring the notes in line with the rest of the rhythm.

Gallery of Screenshots for each part of the process.

Want to do better?

I've attached the midi file so you can try for yourself. Let me know how you get on.

Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.


Move the focus of the rhythm from on to off the beat - Musical Creativity 39

I guess most drummers will know this, but if you program your own drums or use loops, think about using a different groove for your song.

The basic pattern

Standard drum pattern that most of us learn is a 4 beat combination of bass, drum and hihat. Hihat every beat, bass on the first, snare on the 3rd. And repeat ad nauseum.

Then we get to add more bass, use 8th notes and so on.

What's the focus?

I was collaborating on a track a couple of months ago and as we we browsing the library of drum loops, we just couldn't find anything that suited. We ended up creating one ourselves and it was interesting to see the differences in how the two of us approached it.

I approached it very much from the basic, rock drumming angle, laying down the main beats first. My collaborator took a different approach and focussed on the choked hi-hat pattern. I then had to place the other beats around that.

Which was better?

It all fairness, neither. But here's the crunch, they drastically changed the feel of the music. It changed the feel so much that when I recorded a new part (say a guitar melody over the top), I played that differently.

So we recorded both sets.

One became the music for the opening credits, the other became the closing credits. We were also able to switch between the two main rhythms in the middle of track to change the feeling yet again.

Live Drummer

It's a common trick. Drummers will regularly change the rhythm pattern, if not you may as well use a drum machine! Using a live drummer means they can respond to the way the music's going. Moreover, they can change the rhythm, turn that around to drive it in a different direction. The difference for us was that we'd applied it more excessively than usual, but it still worked.

Ahead or behind?

Is this the same as playing ahead or behind the beat? No, it's neither. It's just syncopated, we were still playing at a regular syncopated interval. The choked hi-hats were on the "ands" of "1 and 2 and 3 and 4 and" for most bars/measures instead of on the beats of "1 2 3 4".

Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.


Revamp - Musical Creativity 40

Take an old track and change the style of it.

I'm amazed how many tracks can be given more life by changing the style of music. I pick tracks that I've never fully finished to my satisfaction and apply a different musical style to them.

Identify the original style

What's wrong with the original track?

  • Did it just plod along?
  • Lack of melody?
  • Lack of interest?
  • Too much repetition?
  • Didn't fit the video?

I usually pick a style that will help fill the gaps. For instance, if it's just plodding, I'll add something with a groove (e.g. motown). A few ideas:

  • Add some distortion to the drums (better still route them through a send with a guitar amp simulator) and blend the clean and processed signals. This may only be needed for a bar or two rather than the whole song.
  • Speed the whole thing up a few bpm will give it more energy.
  • Slow it down a few bpm and you may find that you can play with the groove more.
  • Change the starting key
  • For guitarists, look at playing with open versus fretted chords. I find that changing the key on a guitar can make a large difference to the tone. Consider the standard Am chord played at the nut compared to the tone of the same shape chord with a barre played at the 5th fret forming a Dm. Every decent guitar I've played provides a drastically different tone for these two chords. Same again if you move up another 5 frets.
  • Modulate
  • Change the dynamics
  • Change to double time - The change is about 2 minutes into The Stand-Off
  • Pause/Break - The change to double time is provided by a break, complete with drums keeping time
  • Play it on another instrument and focus on the rhythm or melody - does it highlight any issues or any ideas?

A good way to approach this is as a remixer or as a band about to cover your music. Ask the following question:

What could another band do if they had to cover your music?

 

Part of a series by Award Sounds offering a selection of creative ideas to kick-start or rejuvenate a composition.