Think of music as an additional actor perhaps playing a variety of characters or if suits you better, it can be a single character displaying a variety of emotions and moods. read more »
When I watch Memory, the main thing I notice is that the characters do not move much. Most of the scenes involve one static person standing or sitting while having a conversation with another static person. There are a few scenes where you see an actor move, e.g. walking down stairs or through a tunnel, but these aren't the majority of the movie. read more »
This is Part 2 of the Lessons Learnt series and follows on from the previous post.
I like how different fields of practice converge. For instance how patterns originated in architecture and were taken onboard by software and interface design practitioners.
Test Strategy read more »
Memory was the first production for Spinneyhead Presents. I was able to predict some of the lessons that the team would learn (e.g. spend time sorting the audio out on location before taking it back for mixing), some of them I missed as well. This is the first in a series of Lessons Learnt.
1) The Audio component of a video is as important if not more important than the video. read more »