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 <title>Location Recording</title>
 <link>http://www.awardsounds.co.uk/main/moviemaking/location</link>
 <description>The taxonomy view with a depth of 0.</description>
 <language>en</language>
<item>
 <title>Starting up a Production Company</title>
 <link>http://www.awardsounds.co.uk/starting-production-company</link>
 <description>&lt;p&gt;
I&#039;ve been starting up a Space Opera side project; it&#039;s part hobby, part ambition, part potential company. I haven&#039;t figured out how I&#039;ll set the body up, I&#039;d like it to be close to a co-operative whatever the formal structure is. The principle is that everybody can get a share based on what they put into it. I&#039;ve using the phrase &amp;quot;production company&amp;quot; loosely since it may not actually be a company.
&lt;/p&gt;
&lt;p&gt;
I&#039;d like all roles to be based on people receiving a percentage share of the profits. Profits are unlikely to be achieved in the first few attempts, so I&#039;m looking for people who are committing to a year or more of part-time involvement. Less involvement, less percentage share, more involvement, more percentage share. It&#039;s nice and simple at that level, gets more complicated the deeper you delve. It&#039;s similar to what&#039;s going on at &lt;a href=&quot;http://www.spinneyhead.co.uk/Presents/&quot;&gt;Spinneyhead Presents&lt;/a&gt;, especially &lt;a href=&quot;http://www.venn.tv/&quot;&gt;Venn.tv&lt;/a&gt;, but I&#039;m likely to be more formal about what people are getting themselves into.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;1 Who are we looking for&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Compositors, 3d modellers, animators, script-writers, &amp;quot;set&amp;quot; designers, costume designers, legal advisors
&lt;/p&gt;
&lt;p&gt;
It will be based in Manchester, UK because that&#039;s where I am, but we should be able to accommodate remote involvement if we have the right tools and the right approach.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;2 My Roles&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;span&gt;As I&#039;m driving this forward, I&#039;m happy taking on the following roles:&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Director*, Producer, Composer, Sound Designer, Accounts, Website Designer+, Website Administrator+
&lt;/p&gt;
&lt;p&gt;
*I&#039;m happy to share direction if the right person wants to get involved.
&lt;/p&gt;
&lt;p&gt;
+I can provide hosting and let someone else design if needs be. Otherwise if I end up doing it, it&#039;ll be a Drupal site, a bit simpler to this one though and probably more community-oriented. I may look further into &lt;a href=&quot;http://filmforge.koumbit.net/&quot;&gt;Filmforge&lt;/a&gt;, a version of Drupal for filmmaking communities.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;3 Extra needs&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;Hardware, tech and props, we&#039;ll need:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;greenscreen/blue screen background&lt;/li&gt;
&lt;li&gt;lighting&lt;/li&gt;
&lt;li&gt;props&lt;/li&gt;
&lt;li&gt;costumes&lt;/li&gt;
&lt;li&gt;editing software&lt;/li&gt;
&lt;li&gt;camera or two&lt;/li&gt;
&lt;li&gt;microphones&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
These can either be bought, cobbled together or sourced from donations/sponsorship. Depending on how we progress, I may have access to some of it.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;4 Editing Software&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
As for editing software, I&#039;ve tried a few of the &lt;a href=&quot;http://www.alancward.co.uk/free-video-editing-ubuntu&quot;&gt;freeware/open source offerings&lt;/a&gt; and there&#039;s nothing suitable from my perspective. So we&#039;d have to pick up something. Possibly FCP. As for modelling and animation, I quite liked Blender especially the rate at which it&#039;s progressing and increasing in functionality.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;5 Licence&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
I&#039;ll have to get my head around this part. The short answer is that everyone has a right to what they create. I like the idea of it being upfront and fair.
&lt;/p&gt;
&lt;p&gt;
However, the creator would have to provide a licence to the organisation to use and modify their creation. It will have to have some obligations in the licence, e.g. if you decide to get involved and create something, then if you back out after a couple of months, the organisation should still have the right to use your creation. I&#039;d like it if the organisation would let people leave nicely, always better that way, but I&#039;m aware that if a costume has been filmed, then the actor, director, cameraman, etc have already put effort into that shot so it would be awkward to remove it. So there you go, the organisation would have a right to use the creation, but may not exercise it.
&lt;/p&gt;
&lt;p&gt;
Same goes for scripts, audio, video, models, etc.
&lt;/p&gt;
&lt;p&gt;
We&#039;ll get some legal advice before going too far down this route. Mainly what I don&#039;t want is for someone to back out, then claim after 5 years (e.g. when it&#039;s published on network tv) that they have a right to more profits than the share that they originally signed up to. It&#039;s a matter of protecting everyone&#039;s investment (investment of time, creativity and money).
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;6 No Copying&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
Similarly, I don&#039;t want to infringe on anyone else&#039;s copyright. So this will not be a piece of fan fiction nor will it feature 3D models of ships that we don&#039;t have a licence for. Original content only, through and through.
&lt;/p&gt;
&lt;p&gt;
By adhering to this, we should have a greater distribution potential.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;7 Production values&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
&amp;quot;As good as it can be and that little bit better&amp;quot;
&lt;/p&gt;
&lt;p&gt;
I want to find something between a good tv series and a quality movie out of Hollywood.
&lt;/p&gt;
&lt;p&gt;
I know that we&#039;re likely to be deficient in a few areas, especially equipment, experienced actors, experienced modellers/animators, but there are a lot of aspiring people in this world. Just because they don&#039;t have the high-paying studio job doesn&#039;t mean they can&#039;t produce the quality. It does mean that there is increased risk in that they&#039;re unproven. But let&#039;s take that risk. Worst comes to the worst, we don&#039;t use their input and we get someone else in. It&#039;s a delay. It happens even with professionals. It&#039;ll be frustrating but it won&#039;t stop the project dead.
&lt;/p&gt;
&lt;p&gt;I also know we won&#039;t be using massive rendering farms running the most up-to-date software. We&#039;ll have to make do. But if it takes a week instead of a few hours to render a sequence, then we will live with that.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Organisation Structure&lt;/b&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;I referred to a typical issue with start-up production organisations in an &lt;a href=&quot;/recruiting-members&quot;&gt;earlier article&lt;/a&gt;. It revolves around trying to be fair to all involved, but acknowledging the worth of every input.&lt;/p&gt;
&lt;p&gt;
For instance, if one member has spent a year creating a product, how does another member get a share of the profits if they&#039;re only adding in a few hours worth? That doesn&#039;t allowed for the skewed financing and earnings in typical movies. For instance, on big budget movies, actors end up with a lot of the money, but the time they spend on a project isn&#039;t as much as a composer. That&#039;s assuming they have equal talent as well. How can a young 21 year old actor have as much experience and talent as a 50 year old composing veteran. What it doesn&#039;t take into account is the ability to pull in the public. Very few soundtrack composers have world-wide stature and I can&#039;t remember anybody saying they wanted to go and see a movie that night because of who scored the soundtrack.
&lt;/p&gt;
&lt;p&gt;
The counter-side to this is that actors who will get involved in the startup projects are less likely to be major Hollywood players and so shouldn&#039;t be able to command the higher shares.
&lt;/p&gt;
&lt;p&gt;
I&#039;m half-tempted to try a few different but openly-declared ways of funding this.
&lt;/p&gt;
&lt;p&gt;
I&#039;ll address them in another article. If you&#039;ve got any information on your own organisation structure, &lt;a href=&quot;/Contact-Award-Sounds&quot; title=&quot;http://www.awardsounds.co.uk/Contact-Award-Sounds&quot;&gt;let me know&lt;/a&gt; or post it in a comment. I&#039;m interested to hear how others have done it.
&lt;/p&gt;
&lt;br class=&quot;clear&quot; /&gt;</description>
 <comments>http://www.awardsounds.co.uk/starting-production-company#comments</comments>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/cinematography">Cinematography</category>
 <category domain="http://www.awardsounds.co.uk/main/compositing">compositing</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/diy">DIY</category>
 <category domain="http://www.awardsounds.co.uk/main/filmmaking">Filmmaking</category>
 <category domain="http://www.awardsounds.co.uk/main/indie">Indie</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/location">Location Recording</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking">Moviemaking</category>
 <category domain="http://www.awardsounds.co.uk/main/side-project">Side-Project</category>
 <category domain="http://www.awardsounds.co.uk/main/space-opera">Space Opera</category>
 <category domain="http://www.awardsounds.co.uk/main/video">Video</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/video-editing">Video Editing</category>
 <enclosure url="http://www.awardsounds.co.uk/image/view/176/preview" length="114341" type="image/png" />
 <pubDate>Wed, 09 Apr 2008 20:17:58 +0000</pubDate>
 <dc:creator>Alan</dc:creator>
 <guid isPermaLink="false">193 at http://www.awardsounds.co.uk</guid>
</item>
<item>
 <title>What does process mapping have to do with Music, Audio, Photography and Moviemaking?</title>
 <link>http://www.awardsounds.co.uk/what-does-process-mapping-have-do-music-audio-photography-and-moviemaking</link>
 <description>&lt;b&gt;The Short Answer&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Everything&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Longer Answer&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;The longer answer is that every series of actions we perform can be thought of as a process. Understanding those processes will help us improve, even as individuals, whether we&#039;re concerned with Music, Audio, Photography, Moviemaking or what have you. I&#039;ll discuss each in turn and set the scene for forthcoming articles.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A Basic Process&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Making a cup of tea is a process. It&#039;s a set of actions that have to be performed in sequence so that the end result, a cup of tea, is achieved. It&#039;s quite a complex process when you look at the detail and document it fully. But it&#039;s rare that it ever gets documented to that great a level. Occupational Therapists have a test for clients where they see if their client can make a cup of tea. Sometimes, the client forgets to heat the water, other times they forget to put the tea-bag (or other flavouring) in, or forget to put any water in and so on. The number of activities that we take for granted is astronomical yet we know by habit what the sequence of those activities is.&lt;br /&gt;&lt;br /&gt;Every process can be mapped. It will take forever and may not be beneficial, but you can map any process. The trick is in deciding which processes to focus on.&lt;br /&gt;&lt;br /&gt;Now back to the title, let&#039;s look at &lt;a href=&quot;/fundamentals-process-mapping&quot;&gt;process mapping&lt;/a&gt; and the other facets of this website.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Music and Audio&lt;img src=&quot;/system/files/images/dsc_0250.thumbnail.jpg&quot; style=&quot;float: right; margin-top: 10px; margin-bottom: 10px; margin-left: 10px&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Can you remember the first time that you compared your home-grown track against a commercial CD? It was quiet, probably very quiet. You may then have learned that you needed to get your tracks mastered. You may have also learned about dynamic compression and if you&#039;re still lucky, you treated it with awe as opposed to applying it everywhere and anywhere.&lt;br /&gt;&lt;br /&gt;Mastering is a process. Some of the process steps are applying equalisation, manipulating stereo imaging, applying reverb and applying compression.&lt;br /&gt;&lt;br /&gt;If you do this on the cheap at home rather than send tracks out to a mastering engineer, you&#039;re then into having to dither tracks yourself as well. Similar to the revelation you experienced with the quiet home-grown track, you&#039;ll have probably encountered that distortion resulting from when you reduce the bit-depth without dithering.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Where am I going with this?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There&#039;s a process in there. For every track, I follow the same process. Think about that. &amp;quot;For every track, I follow the same process.&amp;quot; &lt;br /&gt;&lt;br /&gt;If I can automate any tasks, I&#039;ll improve my situation greatly. Some of the benefits of automating regular tasks:&lt;br /&gt;&lt;ul&gt;			&lt;li&gt;Save time&lt;/li&gt;			&lt;li&gt;Reduce chance of error compared to manually performing the same tasks&lt;/li&gt;			&lt;li&gt;Ability to process changes in batch&lt;/li&gt;			&lt;li&gt;Ability to schedule changes&lt;/li&gt;			&lt;li&gt;Ability to trigger changes based on events (e.g. inserting a card into a card reader)&lt;/li&gt;			&lt;li&gt;Achieve consistency in results.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Learning&lt;/b&gt;&lt;/p&gt;&lt;p&gt;More important for me is that I can compare my process against that of others and learn from it. It may be that I learn I&#039;m happier with my process than what others are doing, but at least I&#039;ve decided on keeping my process. I&#039;ll go into that process in a bit more depth in a later article.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Music and Audio Recording&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;What are the steps to recording a track? &lt;br /&gt;&lt;br /&gt;Choosing a suitable room, deciding where the musicians will stand, configuring portable acoustic treatments, laying out the microphones and cable, connecting to the recording equipment and so on. All fits into a process. &lt;br /&gt;&lt;br /&gt;Look at most questions by recording newbies along the lines of &amp;quot;what&#039;s the best way of recording instrument x&amp;quot;. They&#039;re looking for a description of the process, even though they may not know it. What the more advanced engineer knows is that the key to a lot of the questions is knowing the how the results from the basic processes sound and then figuring out a good solution from there. That solution may include changing the basic process to meet the client&#039;s artistic aims. The &lt;a href=&quot;http://www.soundonsound.com/sos/aug07/articles/guitaramprecording.htm&quot;&gt;article on comparing how different pros recorded guitars&lt;/a&gt; provides great insight into this area (article is available to subscribers only at the time of writing this article, although I think it&#039;s released months after the publication date).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Photography &lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Digital Photography software is ripe with workflow. It&#039;s one of the few subject areas where I&#039;ve really seen some real progress in workflow and implementing processes that can be used on a regular basis. Some make use of the operating system&#039;s specific automation features, e.g. OS X&#039;s automator andscript tools are great for this purpose.&lt;b&gt;&lt;img src=&quot;/system/files/images/IMG_2787_4.thumbnail.jpg&quot; style=&quot;float: right; margin-top: 10px; margin-bottom: 10px; margin-left: 10px&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Setting up a shoot is a process. Deciding on studio, lighting, props, models, camera bodies, lenses, positions, aperture, etc. All part of a process. On the other side, if you&#039;re hiring out studio space to photographers, you probably go through a process, including processing payment, booking and even the clear-up after the shoot. The more you know about your process, the more flexible you can be to client demands without undercharging them.&lt;br /&gt;&lt;br /&gt;As a photographer, you shoot out in the field/on location, bring the images back to a computer.  Do you:&lt;/p&gt;&lt;p&gt;&lt;b&gt;Wrap-up&lt;/b&gt;&lt;/p&gt;&lt;p&gt;In the above text, there are a lot of questions. Largely rhetorical from my point of view. They&#039;re present to make us think about how we perform our activities. By analysing the process - or more plainly, just by thinking through the actions that we perform - we can improve how we work.&lt;/p&gt;&lt;p&gt;In the next few related articles, I&#039;ll pick up the specific topics and discuss them in more detail. I&#039;ll also publish my processes and workflows. &lt;/p&gt;&lt;p&gt;I&#039;ve started a series on the &lt;a href=&quot;/fundamentals-process-mapping&quot;&gt;Fundamentals of Process Mapping&lt;/a&gt; for a wider audience but still useful as background to this article.&lt;/p&gt;&lt;b&gt;&lt;/b&gt;&lt;br class=&quot;clear&quot; /&gt;</description>
 <comments>http://www.awardsounds.co.uk/what-does-process-mapping-have-do-music-audio-photography-and-moviemaking#comments</comments>
 <category domain="http://www.awardsounds.co.uk/main/audio">Audio</category>
 <category domain="http://www.awardsounds.co.uk/main/bpr">BPR</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/diy">DIY</category>
 <category domain="http://www.awardsounds.co.uk/main/filmmaking">Filmmaking</category>
 <category domain="http://www.awardsounds.co.uk/main/indie">Indie</category>
 <category domain="http://www.awardsounds.co.uk/music-and-audio/music-and-audio/learning">Learning</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/location">Location Recording</category>
 <category domain="http://www.awardsounds.co.uk/taxonomy/term/9">Mastering</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking">Moviemaking</category>
 <category domain="http://www.awardsounds.co.uk/Music+and+Audio">Music and Audio</category>
 <category domain="http://www.awardsounds.co.uk/Photography">Photography</category>
 <category domain="http://www.awardsounds.co.uk/main/process">process</category>
 <category domain="http://www.awardsounds.co.uk/main/process-mapping">process-mapping</category>
 <category domain="http://www.awardsounds.co.uk/taxonomy/term/6">Recording</category>
 <category domain="http://www.awardsounds.co.uk/taxonomy/term/27">Thoughts</category>
 <pubDate>Tue, 26 Feb 2008 15:49:53 +0000</pubDate>
 <dc:creator>Alan</dc:creator>
 <guid isPermaLink="false">160 at http://www.awardsounds.co.uk</guid>
</item>
<item>
 <title>Indie Filmmaking Resources</title>
 <link>http://www.awardsounds.co.uk/indie-filmmaking-resources</link>
 <description>&lt;p&gt;I&#039;ve been involved in some indie filmmaking over the last year or so and that&#039;s meant I&#039;ve had to learn about activities that I would otherwise have missed out on. For instance, I&#039;m comfortable with studio recording for music but not recording speech for a drama, similarly location recording has its own obstacles to overcome.  &lt;/p&gt;
&lt;p&gt;Here&#039;s a collection of articles and resources that I&#039;ve used over the last year.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Books&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Despite some of these books being a few years old, there&#039;s a wealth of information in there. All have a few pages missing, but in general you should be able to find something of use.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=Wx9MWxZ1iosC&amp;amp;printsec=frontcover&quot;&gt;The Videomaker Guide to Digital Video and DVD Production&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=b071KzP6dawC&amp;amp;pg=PA193&quot;&gt;Multiskilling for TV Production&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=WnbUqwE49-UC&amp;amp;pg=RA1-PA72&quot;&gt;On-Location Recording Techniques&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=julfH-UvrZ8C&amp;amp;pg=PA163&quot;&gt;Audio Post-Production in Video and Film&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=Leq-1H_yy7gC&amp;amp;pg=PA90&quot;&gt;Audio Post Production For Television and Film: An Introduction to Technology&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://books.google.com/books?id=ozwk1tI_-Z4C&amp;amp;pg=PA113&quot;&gt;Producing for TV and Video: A Real-World Approach&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&#039;s a book which is recommended on almost every online forum
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.trewaudio.com/store/product.php?productid=768&amp;amp;cat=3&amp;amp;page=1&quot;&gt;Location Audio Simplified by Real World Audio&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Forums&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://forums.dvdoctor.net/forumdisplay.php?f=3&quot;&gt;DV Doctor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.videoforums.co.uk/&quot;&gt;Video Forums&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Sites and articles&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://filmsound.org/AudiopostFAQ/audiopostfaq.htm&quot;&gt;Filmsound Audio Post FAQs&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;            Actually the whole of &lt;a href=&quot;http://filmsound.org&quot;&gt;Filmsound&lt;/a&gt; is worth a look at, not just the article above.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.studiodaily.com/main/&quot;&gt;studiodaily.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://edcommunity.apple.com/ali/story.php?itemID=365&quot;&gt;Apple Learning Interchange - Videography for Educators&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.mediacollege.com&quot;&gt;Mediacollege.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.dvuser.co.uk/generalresults.php?CST=11&quot;&gt;Sound, camera, makeup tips at DVUser&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;DIY&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.instructables.com/id/Improved-Steadicam-for-under-40-dollars%21-Also-boom/&quot;&gt;Make your own Steadicam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.dvuser.co.uk/content.php?CID=6&quot;&gt;Make your own boom 1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.alandmills.co.uk/Boom/SoundMan.htm&quot;&gt;Make your own boom 2&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;http://www.dvuser.co.uk/generalresults.php?CST=11&quot;&gt;&lt;/a&gt;&lt;b&gt;Lighting&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.strobist.blogspot.com/&quot;&gt;Strobist&lt;/a&gt; is the place to check for learning about lighting. It used to be purely about still photography; the principles are all the same, just that you have to cope with motion in a different way for movies. With the &lt;a href=&quot;http://strobist.blogspot.com/2008/02/robert-rodriguez-master-cheapskate.html&quot;&gt;article on Robert Rodriguez&lt;/a&gt;, Strobist is taking a long-awaited venture into aspects of cinematography as well.&lt;/p&gt;
&lt;p&gt;If you look around on that site, you&#039;ll notice mention of decent powered DIY lights as suitable lightsources. We&#039;ve been thinking of using some 10 million candlepower rechargeable torches so that there&#039;s no need for electrical mains on location. Add a couple of battery packs, or at the price of the torches, it may even be worth buying several times as many as you need in one go so that you can swap them over when the power runs out.&lt;/p&gt;
&lt;p&gt;Then get a couple of stands. Jury-rig a way to hold them on, even bungee cords could work, better still would be reusable nylon cable ties. Add a couple of home-made diffusers and reflectors and you&#039;d have a portable lighting system.&lt;/p&gt;
&lt;p&gt;As for reflectors, a good thing to get is the reflective car windshield covers you can get for about £1.00 on most markets. The inner-side is often reflective silver. You may need to add some bracing, just depends what materials you&#039;ve got to hand; UPVC pipe, short strips of wood, even a plastic ruler or bamboo cane could work.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Management/Production&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://ganttproject.biz/&quot;&gt;Gantt Project&lt;/a&gt; is an open source software similar to Project. Could be very useful for letting everyone know what they need to do, by when and understand they&#039;re not available, etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Scriptwriting Tools&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://celtx.com/&quot;&gt;Project Central at Celtx&lt;/a&gt; has facilities for collaborative scriptwriting and peer-reviews&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Editing Software&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://ubuntustudio.org/&quot;&gt;Ubuntu Studio&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Cinelerra, etc&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For some understanding of how these compare, have look at my &lt;a href=&quot;http://www.alancward.co.uk/free-video-editing-ubuntu&quot;&gt;experiences with the free software editing packages&lt;/a&gt; and specifically with &lt;a href=&quot;http://www.alancward.co.uk/cinelerra-experience&quot;&gt;Cinelerra&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Equipment&lt;/b&gt;&lt;br /&gt;I&#039;m sure this will cause discussions about what counts as indie, but I think this is the camera to have. I admit, I haven&#039;t worked with one, but from looking at the specifications, the &lt;a href=&quot;http://www.red.com/&quot;&gt;Red One&lt;/a&gt; looks great. There are cheaper cameras out there, yet this one seems to be the one to aspire to.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Green Screen&lt;/b&gt;&lt;br /&gt;An article on &lt;a href=&quot;http://www.kenstone.net/fcp_homepage/chroma_key_fcp_hd_monahan.html&quot;&gt;how-to-greenscreen&lt;/a&gt; using Final Cut Pro, but still useful whatever editing tool you&#039;re using.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;br class=&quot;clear&quot; /&gt;</description>
 <comments>http://www.awardsounds.co.uk/indie-filmmaking-resources#comments</comments>
 <category domain="http://www.awardsounds.co.uk/main/books">books</category>
 <category domain="http://www.awardsounds.co.uk/main/filmmaking">Filmmaking</category>
 <category domain="http://www.awardsounds.co.uk/main/indie">Indie</category>
 <category domain="http://www.awardsounds.co.uk/music-and-audio/music-and-audio/learning">Learning</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/location">Location Recording</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking">Moviemaking</category>
 <category domain="http://www.awardsounds.co.uk/main/resources">resources</category>
 <pubDate>Tue, 12 Feb 2008 16:42:51 +0000</pubDate>
 <dc:creator>Alan</dc:creator>
 <guid isPermaLink="false">149 at http://www.awardsounds.co.uk</guid>
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 <title>Learning about sound in films</title>
 <link>http://www.awardsounds.co.uk/learning-about-sound-films</link>
 <description>&lt;p&gt;I&#039;m generally against just posting a link to a site without some useful commentary (i.e. add more than just &amp;quot;check this out&amp;quot;), but in this case the site &lt;a href=&quot;http://www.filmsound.org&quot; title=&quot;http://www.filmsound.org&quot;&gt;http://www.filmsound.org&lt;/a&gt; is so good that it warrants a link on its own. More so, it warrants a permanent banner on the site. No matter how experienced you are (or how good you think you are), you will find something new to you on the site. Before asking questions on any site about how a sound effect was made or how the overall sound was designed for a blockbuster movie, read the articles on http://www.filmsound.org&lt;/p&gt;
&lt;br class=&quot;clear&quot; /&gt;</description>
 <comments>http://www.awardsounds.co.uk/learning-about-sound-films#comments</comments>
 <category domain="http://www.awardsounds.co.uk/taxonomy/term/7">Effects</category>
 <category domain="http://www.awardsounds.co.uk/main/filmmaking">Filmmaking</category>
 <category domain="http://www.awardsounds.co.uk/taxonomy/term/12">Instruments</category>
 <category domain="http://www.awardsounds.co.uk/music-and-audio/music-and-audio/learning">Learning</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking/location">Location Recording</category>
 <category domain="http://www.awardsounds.co.uk/taxonomy/term/8">Mixing</category>
 <category domain="http://www.awardsounds.co.uk/main/moviemaking">Moviemaking</category>
 <category domain="http://www.awardsounds.co.uk/Music+and+Audio">Music and Audio</category>
 <pubDate>Thu, 26 Jul 2007 12:52:23 +0000</pubDate>
 <dc:creator>Alan</dc:creator>
 <guid isPermaLink="false">14 at http://www.awardsounds.co.uk</guid>
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